
#How to download skse for se full#
It is possible to put SAM assets into it, but you're right, it wont have anywhere near the full features of SAM mod. Yeah I agree, thats why I was thinking SOSse might come first, that dll is likely quite simple, and any skse bits used are already available and work out of the box. I modified the genital UV for my SAM light setup and it works just fine for me without the need for scripts. It's simply "SAM light" but with dynamic equipping of genital. To be fair, SOS full doesn't do body morphs or dynamically change the body textures. dll files needing recompile, and possibly they'll need rewritten depending on what the dll is doing and hooking into.
#How to download skse for se mods#
Everything is working so far, except any mods that have. dll in it, I suppose its possible to use the SAM assets in that too, with some swapping and foot shenanigans lol.įor now im being lazy and going with what works, SOS lite, the full SL beta, and a bunch of SL mods i converted their full versions for SSE. In the current state of things we could do a Full SOSse if someone with source is willing to recompile that one. I do miss SAM but its got no meat and potatoes >.> I was using a SAM light setup for the last year, but recently switched to SOS light so I could test the new sexlab full release beta and porting a bunch of SL mods heheh, all seems to be working great, I was even able to generate fus ra d-oh and it all works, all the MCM menus work too. What is it in racemenu thats needed? If its just the net immerse override cant that be a separate thing like before in oldrim? I am using ECE which does have the face mesh editor and all the sliders ya'd ever want so Im not going to bother with racemenu for now. I looked at that alpha but havnt tested since I use ECE and they're incompatible apparently.
